Snake-Eye Birch
FIRE 1

Snake-Eye Birch

  • Archetype:
  • Snake-Eye

  • ATK:
  • 0

  • DEF:
  • 2100

  • View:
  • 4962




If you control a FIRE monster, you can Special Summon this card (from your hand). You can only Special Summon "Snake-Eye Birch" once per turn this way. During your opponent's turn (Quick Effect): You can send 2 face-up cards you control to the GY, including this card; Special Summon 1 "Snake-Eye" monster from your hand or Deck, except "Snake-Eye Birch". You can only use this effect of "Snake-Eye Birch" once per turn.




 
 
AI Power Analysis
Starter / Combo enablerConfidence: Medium
61± 6/ 100
Power Score
Intrinsic 58
Deck 62

Snake-Eye Birch — Power Evaluation

Final Score: 61 ± 6 · Confidence: Medium

  • Intrinsic: 58.3 · Deck: 62 · Meta: provisional
  • Primary role: Starter / Combo enabler · Secondary: Extender

Why it scores here

Snake-Eye Birch is a live hand-summon with a FIRE-monster condition, so it is usually accessible without a search, and its quick effect can reshape the board on the opponent's turn. Its score is held down by the cost of sending two face-up cards (itself plus one more) for a single Snake-Eye body, which makes its resource and interaction value soft rather than strong. The 0 ATK and 2100 DEF earn nothing, and the 400-of-400 deck inclusion and the 95.4 average board power index mostly reflect the Snake-Eye engine around it, so they are not credited to the card alone.

Axis scores

Axis Score Evidence
Accessibility 72 Hand Special Summon needs only a FIRE monster on your field, and the engine supplies those (observed: 400/400 sampled decks run it, primary partners Snake-Eye Ash and Snake-Eyes Poplar) (verified+observed).
Combo & Conversion 62 Its 15 combos all carry a 95.4 average power index, but role_in_combo is empty and as_starter is 0, so its own contribution is only inferred from text as a body that converts into further Snake-Eye summons (observed+inferred).
Resource Economy 45 The effect costs two face-up cards to send to the GY and returns one Snake-Eye monster, so it is roughly even to slightly negative in card count, with no refuel (verified text; net advantage is inferred).
Effect & Interaction 40 No negation or removal; its disruption is a quick summon on the opponent's turn that costs two cards, which is soft interaction (verified text, inferred strength).
Material Utility 40 A Level 1 FIRE Pyro body is a generic material in principle, but the effect routinely sends it to the GY and as_material is 0% of combos (observed).
Resilience & Flexibility 58 Two once-per-turn clauses give it usage from both hand and field across turns, and the Snake-Eye engine offers several alternative lines (verified text, observed partner spread; resilience to interaction is inferred).
Deck-Building Efficiency 62 Used as a single copy in most decks (average 1.14 copies per deck), with no garnet or lock, but it is locked to the Snake-Eye engine and gives no splash flexibility (observed copies and text).

Calculation

Weight profile: 0.7 Starter / Combo enabler + 0.3 Extender. Intrinsic ≈ 58.3, Deck ≈ 62, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck

Strengths

  • Hand Special Summon with no search needed, provided a FIRE monster is on the field
  • Quick effect on the opponent's turn gives it reach beyond a plain summon
  • Single-copy use keeps the slot cost low

Weaknesses

  • Costs two face-up cards to activate, so it is card-negative on its own
  • Locked to the Snake-Eye engine; generic portability is limited
  • No direct negation or removal

Counters / choke points

  • Negating the activation of its quick effect (it is an activated effect; specific responders not tabled in the evidence, inferred)
  • Board wipes or sweeps that remove the FIRE monsters it needs to summon from hand (inferred)

Best use

Starter / Combo enabler. Decks: Snake-Eye, Snake-Eyes, Diabellstar, Azamina, Fire King. Suggested copies: 1.

Evidence & gaps

  • Verified: Hand Special Summon requires you to control a FIRE monster; once per turn; Quick effect on the opponent's turn: send 2 face-up cards you control to the GY, including this card, to Special Summon 1 Snake-Eye monster from hand or Deck (except Birch); once per turn; Level 1, FIRE, Pyro, 0 ATK / 2100 DEF, Snake-Eye archetype
  • Observed: Present in all 400 sampled decks, 1 copy on average (364 decks at 1 copy); Top partners at 70–94% co-occurrence (Snake-Eye Ash 93.5%, Snake-Eyes Poplar 93%); Appears in 15 of 15 recorded combos, average power index 95.4; no role tags recorded; usage_statistics inclusion 100% in Snake-Eye gameplay type 3 with 1 typical copy
  • Inferred: Its hand summon is a reliable starting line when a FIRE monster is present; Its net card effect is roughly even to slightly negative; Soft interaction only, since the quick effect has no negation; Portability is limited by the Snake-Eye archetype text
  • Data gaps: no banlist token — assumed 3 copies (unlimited) combos_evidence role tags (as_starter, as_searched, as_material, as_payoff) are all zero or empty, so the card's own role in boards is not measured deck sample is Snake-Eye-centred (400 of 400 contain the card), which limits how much inclusion can say about power no rulings data for the quick-effect timing or the 2-card cost interaction











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